RectShape
Hierarchy
Implements
Constructors
new RectShape(context: Context): RectShape
Properties
attributes: ObjectMap<object>
context: Context
indexBuffer: WebGLBuffer
The WebGL index buffer for this Shape.
indices: Array<number> = [0, 1, 2, 1, 2, 3]
needsUpdate: boolean = true
Whether the buffer of this Shape should be updated. Set it to true after this shape is changed.
positions: [Vec2, Vec2, Vec2, Vec2] = [new Vec2(0, 0), new Vec2(1, 0), new Vec2(0, 1), new Vec2(1, 1)]
rect: Rect = new Rect()
shader: Shader
The shader class of this Shape.
texCoords: [Vec2, Vec2, Vec2, Vec2] = [new Vec2(0, 0), new Vec2(1, 0), new Vec2(0, 1), new Vec2(1, 1)]
transform: Transform = new Transform()
The transform of this Shape.
uniforms: ObjectMap<UniformValue>
The uniform values passed to the shader.
usage: ShapeUsage = "dynamic"
The usage hint of this Shape.
vertexBuffer: WebGLBuffer
The WebGL vertex buffer for this Shape.
The vertex attributes of this Shape.