paintgl
Globals
Canvas
Draw
Target
Color
Color
Shader
Context
Draw
Target
Quad
Shape
Rect
Shape
Shader
Shader
Base
constructor
_texture
Values
_uniform
Locations
_uniform
Values
context
program
fragment
Shader
vertex
Shader
_add
Shader
_uniform
Location
dispose
set
Uniform
set
Uniform
Int
Shape
Shape
Base
Texture
Texture
Draw
Target
Texture
Shader
Context
Capabilities
Context
Options
Drawable
Object
Map
Texture
Options
Blend
Mode
Image
Source
Pixel
Format
Pixel
Type
Shape
Usage
Texture
Filter
Uniform
Value
blend
Funcs
gl
Format
gl
Type
gl
Usage
ShaderBase
Hierarchy
Constructors
new
Shader
Base
(
context
:
Context
)
:
ShaderBase
Properties
_texture
Values
:
ObjectMap
<
Texture
>
_uniform
Locations
:
ObjectMap
<
WebGLUniformLocation
>
_uniform
Values
:
ObjectMap
<
UniformValue
>
context
:
Context
program
:
WebGLProgram
Accessors
get
fragmentShader
(
)
:
string
get
vertexShader
(
)
:
string
Methods
_add
Shader
(
type
:
number
, source
:
string
)
:
void
_uniform
Location
(
name
:
string
)
:
WebGLUniformLocation
dispose
(
)
:
void
set
Uniform
(
name
:
string
, value
:
UniformValue
)
:
void
set
Uniform
Int
(
name
:
string
, value
:
number
|
Vec2
)
:
void