TextureDrawTarget
Hierarchy
Constructors
new TextureDrawTarget(context: Context, texture: Texture): TextureDrawTarget
Properties
_texture: Texture
blendMode: BlendMode = "src-over"
The global blend mode.
context: Context
flipY: boolean = false
Whether y coordinate is flipped.
framebuffer: WebGLFramebuffer
scissor: Rect | undefined
The rectangle that masks draw region.
transform: Transform = new Transform()
The global transform that applies to all drawables.
Accessors
get size(): Vec2
get texture(): Texture
set texture(texture: Texture): void
Methods
clear(color: Color): void
Clear this DrawTarget
with color
.
dispose(): void
draw(drawable: Drawable): void
Draws the Drawable
into this DrawTarget
.
TextureDrawTarget represents the draw target that draws into a texture.